Notestine, C. (2020, May 1). Designing with Game Theory | UX Collective. UX Collective. https://uxdesign.cc/game-theory-board-games-7dd06e0ba28e
On the website, Notestine works to look at how Game Theory is the basis of game design. By starting to compare games with cars, and looking at how a car enthusiast also has to know about car parts to maintain and upgrade their car, Norestine then goes on to show how games enthusiasts have to understand game theory because games are strategic interactions between individuals, and the choices made impact the others.
- Game theory is the building blocks of games. By keeping game theory in mind as I design co-operative games, I can design better, more strategic and more consistent games. Since I am looking at gamifying classrooms, this is very important for me to keep track of.
- The article provided a lot of good examples for what different real world examples of game theory are, especially when looking at games. Most real world examples tend to be more esoteric, like looking at how businesses need to keep the actions of their competitors in mind, but students haven’t had to make business decisions. However the website also points out games like Settlers of Catan, and Secret Hitler that more people have played, and since they have experience with them they can see the observations more readily.
I come from a background in Game Design. This background is what has driven my focus on gamification of classrooms. Seeing this website point out that game theory is to physics what games are to cars really helped cement my fascination with the subject matter. This article also helped to shape my second guiding question, where I was looking at how game theory can be used to develop better co-operative games.