I am currently working on developing a game in Unreal loosely based off of a Dungeons and Dragons campaign that I am playing with my friends. The concept of the game is a multiplayer stealth game, where you have to work with one or two allies to infiltrate a location, steal an object and get out.
Parts of the project
- Player Character 1
- Grapple movement
- Skills
- Disguise self
- Steal items from enemies
- Shoot a pistol
- Shoot out blinding powder
- Dodge
- Attacks
- Player Character 2
- Spider Climbing movement
- Skills
- Attacks
- Player Character 3
- Teleportation movement
- Skills
- Attacks
- Enemies
- Basic Enemy
- Sniper Enemy
- Sentinel Enemy
- Terrain
- Doors
- Ladders
- Hidden Doors
- Locked Doors
- Health and Mana Potions
- Tutorial Level
- Multiplayer settings (Prototype complete)