Guiding Questions
Guiding Questions
What are the patterns that we can see represented in the data?What biases are present in this data?
During the research process, I decided to switch my content questions to focus on game theory and gamification. The content interested me more than statistics did, and would have a wider application in the classroom.
- How has game theory led to the idea of gamification?
- What are the different types of common games presented in game theory? Are there different strategies that are created?
- How do individuals interact in cooperative games? Is it significantly different that competitive games?
Guiding Pedagogical Questions
What misconceptions do students already have about statistics? Do we inherently trust statistics without verifying the information?- Do students with different personalities react differently to different elements of gamification?
- Are certain elements of gamification more effective than others?
- Students tend to have anxiety when approaching math, and tend to adopt an idea of either being ‘good at math’ or ‘bad at math’. How can gamification be used to break down these stereotypes and allow students of all skill levels to learn math together?